#include "stdafx.h"


Frame::Frame(int argId, float argTextureX, float argTextureY, float argTextureWidth, float argTextureHeight)
    : mId(argId), mTextureX(argTextureX), mTextureY(argTextureY), mTextureWidth(argTextureWidth), mTextureHeight(argTextureHeight) { }


int Frame::Id::get(void)
{
    return mId;
}


float Frame::TextureX::get(void)
{
    return mTextureX;
}


float Frame::TextureY::get(void)
{
    return mTextureY;
}


float Frame::TextureHeight::get(void)
{
    return mTextureHeight;
}


float Frame::TextureWidth::get(void)
{
    return mTextureWidth;
}